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First, machines do not evolve, in the strict sense of the word, but simply evolve in the wake of human progress and needs. But, if you do not get bored, then:
1. human evolution occurs stochastically, under the influence of many factors, while machines develop purposefully, under the influence of progress
2. the evolution of biological systems is multi-factorial and puts pressure on a bunch of traits at the same time, creating a working system. the machine is created for a specific purpose, and there are far fewer selection application points.
3. a living organism has no purpose and strives for maximum versatility; a machine, on the contrary, always performs a specific task and, it is unlikely that people will make universal performers – it is expensive and pointless.
4. machines do not reproduce
5. machines will always become more perfect, about the person it is less fair
Biological evolution (including human evolution) is a natural (spontaneous) process of adaptation to the environment. Moreover, the measure of an individual's evolutionary success is ultimately its reproductive success (large and fertile offspring). Perhaps in the future, intervention in human evolution by genetic engineering methods will begin, but so far-so. The basis of biological evolution is a combination of heredity and variability, plus natural selection.
The evolution (development) of machines is still artificial.
Can machine evolution become similar to biological evolution? Yes! Such a machine (a kind of “Adam”) you can create one (with or without “Eve”).
That is, even with the current state of the art, it is possible to create evolving mechanisms that have heredity and variability, and also-optionally- “shuffle genes” by “sexual reproduction” or”horizontal transfer”. It is clear that they will have to create acceptable “living conditions”, providing raw materials and energy. But living organisms are also not autonomous and need food, drink, etc.
Verify that the variability and fertility created mechanisms (natural selection at this stage will manifest itself in the fact that some mutants will be unable to “reproduction”), people will have to limit the number of exponentially growing “population”, taking on the role of “predator” (deriving from the game and utilize non-breeding foraging areas individuals and part of the “prolific”; the latter can be pick randomly and equiprobably).
After that, you can start changing the “environmental conditions” and follow the evolution. For example, gradually reduce the strength of raw materials. You can expect that increasing the thickness of parts will be a useful tool. Or reducing the speed of their operation (reducing the mechanical load). Evolution and divergence will begin. And in the descendants of “non-adapted” individuals, the details will break and they will “die out”, leaving no descendants.
Finally, you can arrange an artificial selection based on some feature. And bring out some less adapted “domesticated” mechanisms that are optimized not for reproduction, but, for example, for their appearance (“exterior”).
But if self-replicating evolving mechanisms are able to extract raw materials and energy themselves in nature (or in a human city), they can turn out to be dangerous “parasites” on human civilization, or its dangerous competitor for resources. They can also learn to extract resources from each other and become “predators”. Just give the selection a clue (a new trait), and it will develop it…
The evolution of machines is artificial – machines do not improve with the help of genes, but with the help of people who write better code. The evolution of humans is natural, or at least it should be